

In the centre of the room was a large chandelier, underneath which sat the EMP we were trying to protect. There was a central circular atrium, with four corridors leading away from it. Petersburg Banya, which took place in what looked like an old hotel lobby. However, Ubisoft did kit us out with an ideal loadout that consisted of an MP-446 pistol, KSS-74U rifle, frag grenades, and stealth armor. There are large number of items to choose from, though we weren't able to see everything because they weren't all are unlocked at the start of the game. Depending on your play style, you may want to stick to silenced weapons for stealth or load up on noisier but more powerful guns if you like to go in all guns blazing.

Each item has ratings, such as power or protection level, which you can compare before choosing. These fall into five categories: pistol, alternate, primary gadget, secondary gadget, and uniform. Like other modes in the game, you can choose your weapon and armor loadout before you jump into a match. Waves get progressively harder, so you'll not only have to fend terrorists off in increasing numbers, but also deal with new strategies and weapon types. There is also a short respite from the action between waves, allowing you to stock up on ammunition and gather weapons from fallen enemies. A running counter lets you see how many terrorists are left in each wave so you can plan your attacks accordingly.

The EMP has a health bar that decreases each time it is shot if you manage to stave off the attackers, the health bar is replenished slightly and another wave of enemies appears to try to take it out. Your job in Last Stand is to protect an electromagnetic pulse bomb from disgruntled terrorists that are hell-bent on destroying it. By clicking 'enter', you agree to GameSpot's
